The Beach Rugby laws are subjected to the official World Rugby laws for 15 and 7 a-side Rugby Union, except in the following situations:
A. A team has 10 players of whom 7 will play and 3 will be substitutes.
B. The pitch must be situated on loose sand outlined by “10 centimeter wide” plastic ribbon of a contrasting colour.
C. Pitch dimensions are: 60 meters by 35 meters, the length includes the 5 meter in-goal area at each end. The pitch has an in-goal area with different scoring values. 5 points for a try in the central zone, 4 points for the 2 zones next to the centre and 3 points for the two outside zones.
D. Rugby balls. The No. 4 ball.
Adjusted laws:
a) Kick off/Start of the match. The kick-off will be taken by the team first named(home) on the match sheet. The player to start the game will do so by taking a placekick in the middle of the pitch.
b) The second half kick-off will be a placekick by the other team.
c) Kick-off after a score. The kick-off will be taken by the team that conceded the score. A player will do so by releasing the ball from their hands onto the foot and catching it again (“tap-and-go”), they can then attack or pass the ball. The kick-off can be taken anywhere on the central line. The ball must be carried to the half way line and not be thrownThe players of the opposing team must keep at least 5 meters distance from the central line. If this distance is not respected the referee will give a 5 meter penalty. If this happens repeatedly at 5 meters before the goal line, the referee can award a penalty try in the centre in-goal-area.
d) Kicking. Apart from the use of feet in scrums and rucks, kicking is not allowed in open play. It is not allowed to:
• kick for territorial advantage;
• kick into touch;
• kick from the hand;(“Punt”)
• “fly-kick” the ball.
The penalty will be a free kick (“tap-and-go”) for the opposing team.
e) Because of the score difference in the in-goal area there are no conversions rewarded after a try.
f) Scrums. The following type of scrum will be used: A three player scrum where the middle(hooker) player can hook the ball back. At the point of introducing the ball into the scrum, the opposing scrum-half has to stay behind the scrum-off-side line, which means behind the last feet of the scrum.
g) Line-out. When a ball goes into touch there will be a “tap-and-go” (free kick) 2 meters in-field from the touchline, taken by the team not in possession when the ball goes out.
h) Score table. Try in the centre in-goal area: 5 points. Try in the area next to the centre: 4 points. Try in the outside zones of the in goal area: 3 points. After a team conceded a try the kick-off has to take place within the next 15 seconds, if a team fails to do so the referee can reverse the kick-off.
i) Replacements. Because of the exhausting nature of this sport a substitution policy as in ice-hockey, as many and at any time you want is permitted. The player has to leave the field of play through the middle. During the finals, the player needs to receive a special changing sign from the player that will come in the changing area outside the field of play. For more information see the tournament regulations.
j) Playing time. The game will be played in two 6 minute periods (=12 minutes). At half time the teams swap sides immediately and no rest will be taken. If more than a minute of play was lost due to a medical or disciplinary reasons this time will be added. A game will never exceed the 15 minutes mark. Exceptions are the cup finals, these will be played with two 7 minute periods.
k) Draws and knock-out games. If a match in the elimination (knock-out) phase ends in a (scoreless) draw, the winning team is the team with the most 5 point tries scored in the knock-out match. After that respectively the number of tries scored in the 4 points area and 3 points area. If still a draw, then the game will be decided by each team making a one-on-one attempt to score a try. The player carrying the ball starts on the central line, the defender starts on the goal line. If the attacking players body or knee touches the ground it means they have failed to score a try. Only for the finals these will be taken in a best-of-3, if this doesn’t provide a winner it will be “sudden death” to be taken by the same players as the series. All other knock-out games will be “sudden death”. The actual point value of each try is not important.
Equipment
The teams have to present themselves in uniform. Jersey, shorts and socks (optional). It is recommended to wear 2 pair of socks or a pair of pliable shoes, like boxing or wrestling shoes. Shoes with a hard sole or studs are not allowed. The first named(home) team are expected to provide the match ball.